Wednesday, October 27, 2021

2022 ISF Format and Rules

 



INTERNATIONAL SPORTSCAR FEDERATION

 

ISF RACE PROGRAM FORMAT 2022

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GTP Chassis & Bodies     All events

-All cars must be box stock AFX Super G+, or Mega G 1.7 log chassis or 1.5 short chassis
box stock chassis, motors, magnets (2 dot or non-dot), brushes, springs, shoes, axles, etc.
-After market magnets (i.e. Viper) are currently not allowed

-Pick up shoe replacements are to be same as stock (copper with a step)

-Stock pick up shoe long or short steps are legal but no ski style shoes
- any brand or designed rear wheel hubs can be used as long as they are .250 or larger
-rear wheel hubs need to be able to fit league approved and issued slip on tires from 2015 to present

                                                -Any AFX GTP, Mega G GTP, closed cockpit AFX or Tyco LeMans style post 1970 bodies allowed

                                                -Wings can be glued on and bodies painted with no other modifications allowed

 

F1 Chassis & Bodies         All events

                -All cars must be box stock Tyco 440x2 chassis, motors, magnets, brushes, gears, axles, etc.
              -Formula type bodies only, wings can be glued and bodies painted as modifications

                -Front and rear wings can be reinforced with any non-magnetic material that will not fly off immediately

-Any brand or designed rear wheel hubs can be used as long as they are .250 or larger

-Any brand of slip on tires found at Lucky Bobs can be used on rear hubs

 

GT Chassis & Bodies      All events

                                                -All GT cars must be either wide or narrow chassis from

                                                -Tyco/Mattel 440, 440X2, 440X3, and their variations like curve hugger and HP7

                                                -Tomy Turbo or SRT

                                                -AFX magnatraction, 1970s Super G, Super G+ stock black no dot magnets

                                                -Mega G 1.5 short or 1.7 long (not Mega G+)

                                                -Auto World chassis from 2000 or newer

                                                -All GT cars must be box stock chassis, motors, magnets, brushes, gears, axles, etc.
                                                -All GT bodies must be stock or be able to fit via mounting clips, no open cockpit bodies

                                                -GT bodies can be painted, repaired, and reinforced as needed

                                                -Resin bodies will be allowed on prior league approval

                                                -GT bodies can be of any color, sponsor, or design including customs

-Street car bodies like the 1980’s Buick Regal, Chevy Monte Carlo or Fast & Furious cars are allowed

-No open hoods, blown engines, extra pipes, or anything else deemed “too hot rod like”

-NASCAR cars from any era are not considered GT cars
-NASCAR paint schemes can run on the ovals only

-Any brand or designed rear wheel hubs can be used as long as they are .250 or larger

-Any brand of slip on tires found at Lucky Bobs can be used on rear hubs

-Wide gap armatures allowed and any color wiring provided proof can be shown it came in a retail pack

-Balanced arms are not allowed

 

All Qualifying............         Heat Race format to seed main races

Road Course:
-Two 90 second
halves. Starting lane determined by computer

-2nd half run in alternating inside/outside lane as in previous years

-Qualifying order determined at random

-Top Qualifier (TQ) is locked into the A Main

Oval:

-Four 60 second quarters one run in all four lanes

-Starting lane determined by computer

-Qualifying order determined at random

-Top Qualifier (TQ) is locked into the A Main

All Racing...........       G-B Main and A Main (Final Race)

Mains will be the Alphabet style ladder. 

Road Course:

All mains B and lower are two 2 minute halves

A main is 4 minute halves 

Ovals:

All mains B and lower are four 1 minute quarters

A main is four 2 minute quarters - (run all lanes)

A Main = Polesitter + top 3 from B

B Main = 2nd fastest qualifier + top 3 from C

C Main = 3rd and 4th fastest qualifiers + top 2 from D

D Main = 5th and 6th fastest qualifiers + top 2 from E

E Main = 7th and 8th fastest qualifiers + top 2 from F

F Main = 9th and 10th fastest qualifiers + top 2 from G

G Main = 11th, 12th, 13th fastest qualifiers + winner of H

 

Mains C-H are filled based on number of participants

The number of racers advancing from lower heat to higher heat can be modified based on number of participants

 

De-slots and DNF:

A Main......................... All divisions unless otherwise specified 12th off is a DNF

H-B Mains.................. All divisions unless otherwise specified 8th off  is a DNF

There are no longer time penalties for 4th, 8th, or 12th de-slots

  • Crashing "off the table" at any point during a "Main" event (C, B, or A) is also a DNF

“Off the table” is defined as off the surface the track and hitting the floor

Cars landing on controller holders, drivers, or marshals does not count as a DNF

  • Corner marshal's discretion when someone is "punted" off
  • Not slowing for a crash ahead of you (plowing through) is a stop-go penalty

                                        -Stopping or slowing after hitting another car ("checking-up") is not stop-go penalty

                                        -Corner marshal's discretion as to what is an acceptable "check-up"

 

Rookie status and De-slots and DNF:

1. Drivers with less than 8 career league starts will be considered a rookie
2. Floor DNF rule stays in effect for rookies in B-main and final
3. Rookie Drivers get 12 de-slots in heats and 16 de-slots in final
4. Drivers returning to the league after missing at least 10 races in a row, but have more than 8 career starts, receive an extra

    four de-slots in all heat races and finals for one-off races, or for a total of three races in the season they are returning
5. A driver must miss at least 12 races in a row between starts for the above benefit

Rule Violations

  • Ignorance of rules is not a valid defense
  • Drivers found with technical rules violations on race night have the opportunity to correct at that event
  • Drivers that refuse to correct violations will be excluded from final results
  • Drivers violating rules discovered after the event will  be excluded from final results of that event
  • Appeals of results or rules are first taken to the ISF Commissioner the night of the event, then to

ISF President & Vice President, last appeal is to ISF board of directors (decision by majority vote)

 

 

 

 

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Points........................... All divisions

                                        -Order of finish points are as follows: 15, 12, 10, 8, 6, 5, 4, 3, 2, 1 through top ten

                                        -Main race victors receive 1 point

                                        -Pole winner does not earn a point as the reward is making the final

 

Order of Finish           All Divisions

  • A Main winner                      = 1st
  • A Main 2nd place                   = 2nd
  • A Main 3rd place                   = 3rd
  • A Main 4th place                   = 4th
  • B Main 4th place                   = 5th
  • Highest remaining finishers in C, D, E, F, G, H mains fill remainder of points finishes
  • If pole sitter pulls out of A Main, the 4th place finisher from the B Main advances.
  • The pole sitter then gets 5th place in the event final standings
  • If a driver crashes out of an event, remaining drivers must pass their lap total to advance
  • A driver who suffers a DNF but has lap total higher than remaining running cars still advances
  • Running order shown on computer is final decision maker for race order

 

Dropping Points         All divisions

-A drivers single lowest points finish in every division is automatically dropped after last event

-A DNP counts as zero points and will count as the dropped event

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Children Racers

Children, under the age of 16, but at least 10, who are directly related to an ISF member (i.e. son, daughter, nephew, etc.) may race in the GTP, F1, GT & LMP categories if they can meet the following criteria:

                                        1 -- their best qualifying lap is within 120% of the polesitter's time

                                                for example, if pole speed is 6.545 seconds, a time within 120%

                                                must be under 7.854 seconds

                                        2 -- they had no more than two offs during their qualifying run

                                    3 – they can run at least two minutes at speed with three offs or less

These rules have been set to be sure that young racers can show two things: good car control and good pace

The ISF founders felt that 120% would be a reasonable mark for pace, and more than two offs in 12 laps would be a bit too much

Rules apply to children racers until they prove that they can meet these criteria on a consistent basis.

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Car Brand and Special Modifications

-Different brands of cars may be allowed modifications to help equalize the field at discretion of ISF commissioner and test results

-Modifications can’t be run the night of the suggestion or event, except in a practice test after the current event for future consideration

 

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Tracks

  • All tracks have to be inspected and approved by ISF technical committee
  • Plastic guard rails attached to the track are not acceptable for new tracks
  • Tracks can either use AFX power packs or single unit power supply
  • Trackmate scoring system must be used unless approval is granted by ISF technical committee
  • Track owners who do not race in at least 4 events during the season could have their race dates removed from the schedule for the following year
  • Race host DOES NOT have to serve food, however drinks are appreciated. Inform drivers if there is no meal available
  • Drivers are asked to give a free will donation of whatever dollar amount to race host for meal or drinks

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F1 Teams Special Rule

  • Drivers can choose any manufactured car/sponsor to race. F1 must represent a real F1 team from 1951 onward
  • Drivers can create their own F1 team with approval of ISF board, must be F1 related (i.e. Super Aguri = Super Kamikawa)
  • Once a car/sponsor is taken, no other driver can race that car/sponsor without permission of original driver (exception is a new driver, who shows up or is given, a temporary car to race)
  • Drivers can race cars from the same team provided that the sponsors are different (i.e. Winfield-Williams and Rothmans-Williams), and the cars look significantly different (team of red chaparral Ferraris can’t compete with red F1 Ferraris because of similar colors)

 

ISF 2.4 HOUR RACE FORMAT

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GTP, GT, LMP, F1 Cars
.......................................         -All cars must be box stock and meet the requirements of the division racing as specified in league rules

 

Special 2.4 Hour Race Rules:

                                        -Minimum of 8 drivers needed to run event

-Drivers are divided into teams of two or more based on random drawing night of the event

-Teams may have an unequal number of drivers but require a minimum of two to race

-If more drivers attend after race has started, those drivers are randomly assigned teams

 

-18 minute racing segments with each lane being raced in twice

-Starting Lanes are determined by computer

-Once timer starts on a race segment it does not stop except for a track malfunction or end of segment

-Clock can only be stopped by corner marshal

-At end of segment drivers must stop cars on command of lap master

-Cars are then moved in place to the next lane over for start of next segment

-Teams rotate lanes in straight sequence

-Team with highest amount of laps at end of race is winner

-Results on computer determine the final order not where cars finish on track

-De-slots do not count

-DNF off table does not count

 

                                        -Teams may start whatever driver they choose.

-A driver may not start more than two segments in a row

-A segment starting driver must complete at least 5 minutes of a segment before being replaced

-Starting segment driver can be replaced by any driver on the team

-Drivers can be replaced as often as needed in a segment once the starting driver completes 5 minutes

-Each driver on the team must complete at least 20 minutes of racing in event for team to be classified

 

-Each team must run a minimum of two cars

-Team cars must be picked from any ISF legal, normally run, cars provided by members of that team

-Each car must run a minimum of two segments

-Tires must be changed under green flag conditions and can be done at the drivers station

-Any box stock, legal ISF car parts can also be repaired or replaced as needed under green flag conditions

-Repair work must stop if there is a track call

-Spare tires can be mounted on a spare axle for pit stop

-If both cars mechanically fail during the event, a third car can be used picked from either of drivers fleet providing it meets all regulations

-“mechanically failing” is only defined as car not being able to move under own power.
Slow cars are par for the race course and the rigors of racing

 

 

Other Racing Rules

  • Not slowing for a crash ahead of you (plowing through) is a 5 second stop-go penalty

                                        -Stopping or slowing after hitting another car ("checking-up") is not stop-go penalty

                                        -Corner marshal's discretion as to what is an acceptable "check-up"

  • Ignorance of rules is not a valid defense
  • Appeals of results or rules are first taken to the ISF Commissioner the night of the event, then to ISF President & Vice President, last appeal is to ISF board of directors (decision by majority vote)
  • Event begins at 6:30 unless otherwise specified by race host
  • Winning 2.4 hour team has option of competing together at following 2.4 hour event
  • Finishing order counts in season point standings and all time stats
  • The above rules also apply to any team race more than 28 minutes but less than 2.4 hours
  • Each driver pays entry fee of $5 for 2.4 hour event
    • Winning team receives 30% of total received
    • 2nd place team receives 20% of total received
    • 3rd place team receives 10% of total received
    • Race host receives 40% of total received

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