International Sportscar Federation (ISF), Indyslotcar, SHMUC (Super Hot Mod Unlimited Championship), American Racing Alliance (ARA), and other racing world stories by esteemed commentator: Steve "The Wrench" Ratchett

Wednesday, November 10, 2021
2.4 Hour 2022 Broadcast Video
Wednesday, November 3, 2021
Strom-Lack 2.4 Hour Victory 2022
The 2022 ISF season started with the most grueling event, the Great American 2.4 Hour All Star Endurance Classic Race on the streets of Rapids International Raceway. Dean Strom and Mike Lack were randomly paired for the second time in the history of the race, were the winners by 10 laps over the team of Matt Hayek, Joe Heitz, and Steve Rist.
The race features four teams of drivers racing for 36 minutes in each of the four lanes. The drivers are placed in a team by a die roll. The two-time defending winners of the race; John Wiedemann, Bill Black, and Mike Kristof, had the previous years champion option of remaining together as a team to try for their third win in a row in one of the International Sportscar Federation’s flagship events.
The start saw Strom-Lack locked in a tight battle with the team of Pete Dorn, Everet Kamikawa, and rookie Brad Core. Dorn kept the gap at a couple of laps as he raced Lack, however at the end of the first 18 minute segment the gap was 13 laps. Kamikawa started against Lack for segment two hoping to narrow the gap, however he had more to worry about as Hayek took over and blitzed the field turning 11 more laps than any team in the segment as he passed Kamikawa for second place overall and cut the lead to Strom and Lack by six laps and led the third place team by three at the end of the second segment.
The third segment Hayek started and eventually his team took the lead as Strom took over for Lack and had problems in the second team car. Core struggled mightily in what he thought was his best lane, however it was the first time he raced for that long in GTP cars and the pace of the event can wreak havoc on a rookies race craft. The team of Dorn-Kamikawa-Core fell to fourth place and were out of the running for overall victory by the end of the fourth segment. Meanwhile the defending champions were having problems of their own as they had an engine let go and the back up car threw a shoe causing Kristof to change cars twice in the segment. By the end of the fourth segment they were firmly in third place.
The fifth segment started with Strom-Lack having a two lap lead over Hayek-Rist-Heitz. It was not a strong segment for the second place team as they fell further behind. It was the strongest segment for Wiedemann-Kristof-Black as they kept pace with the leaders and made a serious dent into the gap to the second place team.
That set up the sixth segment which saw all the teams struggle as several cars lost at least one shoe. That brought Hayek-Rist-Heitz back into contention and at the end of the sixth segment and throughout the seventh they fought to within five laps of the lead until the end of the penultimate segment when they were 10 laps off the lead.
The final segment saw Heitz start against
Strom and initially Heitz gained two laps until his tires went off and Strom
found his speed comfort zone and picked up the pace. Heitz changed with Hayek
and Strom changed with Lack but Hayek couldn’t catch him and Strom-Lack took a
well earned win (1,321 laps). Hayek-Rist-Heitz finished second (1,310 laps) eleven laps down. Wiedemann-Kristof-Black finished third (1,226 laps) and Dorn-Kamikawa-Core
fourth (1,196 laps).
Photos by Pete Dorn and Ev Kamikawa
15 |
Mike Lack |
15 |
Dean
Strom |
12 |
Steve Rist |
12 |
Matt Hayek |
12 |
Joe Heitz |
10 |
Mike Kristoff |
10 |
John Weidemann |
10 |
Bill Black |
8 |
Pete Dorn |
8 |
Ev Kamikawa |
8 |
Brad Core |
Wednesday, October 27, 2021
2022 ISF Format and Rules
INTERNATIONAL
SPORTSCAR FEDERATION
ISF RACE PROGRAM FORMAT 2022
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GTP Chassis & Bodies All events
-All cars must be box stock AFX Super G+, or Mega G
1.7 log chassis or 1.5 short chassis
box stock chassis, motors, magnets (2 dot or non-dot), brushes, springs, shoes,
axles, etc.
-After market magnets (i.e. Viper) are currently not allowed
-Pick up shoe
replacements are to be same as stock (copper with a step)
-Stock pick up
shoe long or short steps are legal but no ski style shoes
- any brand or designed rear wheel hubs can be used as long as they are .250 or
larger
-rear wheel hubs need to be able to fit
league approved and issued slip on tires from 2015 to present
-Any
AFX GTP, Mega G GTP, closed cockpit AFX or Tyco LeMans style post 1970 bodies
allowed
-Wings
can be glued on and bodies painted with no other modifications allowed
F1 Chassis & Bodies All events
-All cars must be box stock Tyco 440x2 chassis,
motors, magnets, brushes, gears, axles, etc.
-Formula type bodies only, wings
can be glued and bodies painted as modifications
-Front
and rear wings can be reinforced with any non-magnetic material that will not
fly off immediately
-Any brand or designed rear wheel hubs can be used
as long as they are .250 or larger
-Any brand of
slip on tires found at Lucky Bobs can be used on rear hubs
GT Chassis & Bodies All events
-All
GT cars must be either wide or narrow chassis from
-Tyco/Mattel
440, 440X2, 440X3, and their variations like curve hugger and HP7
-Tomy
Turbo or SRT
-AFX
magnatraction, 1970s Super G, Super G+ stock black no dot magnets
-Mega
G 1.5 short or 1.7 long (not Mega G+)
-Auto
World chassis from 2000 or newer
-All GT cars must be box stock chassis,
motors, magnets, brushes, gears, axles, etc.
-All
GT bodies must be stock or be able to fit via mounting clips, no open cockpit
bodies
-GT
bodies can be painted, repaired, and reinforced as needed
-Resin
bodies will be allowed on prior league approval
-GT
bodies can be of any color, sponsor, or design including customs
-Street car bodies like the 1980’s Buick Regal, Chevy
Monte Carlo or Fast & Furious cars are allowed
-No open hoods, blown engines, extra pipes, or
anything else deemed “too hot rod like”
-NASCAR cars
from any era are not considered GT cars
-NASCAR paint schemes can run on the ovals only
-Any brand or designed rear wheel hubs can be used
as long as they are .250 or larger
-Any brand of
slip on tires found at Lucky Bobs can be used on rear hubs
-Wide gap armatures allowed and any color wiring
provided proof can be shown it came in a retail pack
-Balanced arms are not allowed
All Qualifying............ Heat Race format to seed main races
Road Course:
-Two 90 second halves. Starting lane determined
by computer
-2nd half run in alternating
inside/outside lane as in previous years
-Qualifying order determined at random
-Top Qualifier (TQ) is locked into the A Main
Oval:
-Four 60 second quarters one run in all four lanes
-Starting lane determined by computer
-Qualifying order determined at random
-Top Qualifier (TQ) is locked into the A Main
All Racing........... G-B Main and A Main (Final Race)
Mains will
be the Alphabet style ladder.
Road
Course:
All mains
B and lower are two 2 minute halves
A main is
4 minute halves
Ovals:
All mains B and lower are four 1 minute quarters
A main is
four 2 minute quarters - (run all lanes)
A Main = Polesitter
+ top 3 from B
B Main = 2nd
fastest qualifier + top 3 from C
C Main = 3rd
and 4th fastest qualifiers + top 2 from D
D Main = 5th
and 6th fastest qualifiers + top 2 from E
E Main = 7th
and 8th fastest qualifiers + top 2 from F
F Main = 9th
and 10th fastest qualifiers + top 2 from G
G Main = 11th,
12th, 13th fastest qualifiers + winner of H
Mains C-H are filled
based on number of participants
The number of racers
advancing from lower heat to higher heat can be modified based on number of
participants
De-slots and DNF:
A Main......................... All
divisions unless otherwise specified 12th off is a DNF
H-B Mains.................. All
divisions unless otherwise specified 8th off is a
DNF
There are no longer time penalties for 4th, 8th, or
12th de-slots
- Crashing
"off the table" at any point during a "Main" event (C,
B, or A) is also a DNF
“Off the table” is defined as off the surface the track and
hitting the floor
Cars landing on controller holders, drivers, or marshals does
not count as a DNF
- Corner
marshal's discretion when someone is "punted" off
- Not
slowing for a crash ahead of you (plowing through) is a stop-go penalty
-Stopping
or slowing after hitting another car ("checking-up") is not stop-go
penalty
-Corner
marshal's discretion as to what is an acceptable "check-up"
Rookie status and De-slots and DNF:
1.
Drivers with less than 8 career league starts will be considered a rookie
2. Floor DNF rule stays in effect for rookies in B-main and final
3. Rookie Drivers get 12 de-slots in heats and 16 de-slots in final
4. Drivers returning to the league after missing at least 10 races in a row, but
have more than 8 career starts, receive an extra
four de-slots in all heat races and finals
for one-off races, or for a total of three races in the season they are returning
5. A driver must miss at least 12 races in a row between starts for the above benefit
Rule Violations
- Ignorance
of rules is not a valid defense
- Drivers
found with technical rules violations on race night have the opportunity to
correct at that event
- Drivers
that refuse to correct violations will be excluded from final results
- Drivers
violating rules discovered after the event will be excluded from final results of that
event
- Appeals
of results or rules are first taken to the ISF Commissioner the night of
the event, then to
ISF President & Vice President, last appeal is
to ISF board of directors (decision by majority vote)
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Points........................... All
divisions
-Order
of finish points are as follows: 15, 12, 10, 8, 6, 5, 4, 3, 2, 1 through top
ten
-Main
race victors receive 1 point
-Pole
winner does not earn a point as the reward is making the final
Order of Finish All
Divisions
- A Main winner =
1st
- A Main 2nd place = 2nd
- A Main 3rd place = 3rd
- A Main 4th place = 4th
- B Main 4th place = 5th
- Highest remaining finishers in C, D, E, F, G,
H mains fill remainder of points finishes
- If
pole sitter pulls out of A Main, the 4th place finisher from
the B Main advances.
- The
pole sitter then gets 5th place in the event final standings
- If
a driver crashes out of an event, remaining drivers must pass their lap
total to advance
- A
driver who suffers a DNF but has lap total higher than remaining running
cars still advances
- Running
order shown on computer is final decision maker for race order
Dropping Points All
divisions
-A drivers
single lowest points finish in every division is automatically dropped after
last event
-A DNP counts
as zero points and will count as the dropped event
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Children Racers
Children, under the age of 16, but at least 10, who
are directly related to an ISF member (i.e. son, daughter, nephew, etc.) may
race in the GTP, F1, GT & LMP categories if they can meet the following
criteria:
1
-- their best qualifying lap is within 120% of the polesitter's time
for
example, if pole speed is 6.545 seconds, a time within 120%
must
be under 7.854 seconds
2
-- they had no more than two offs during their qualifying run
3 – they
can run at least two minutes at speed with three offs or less
These rules have been set to be sure that young racers
can show two things: good car control and good pace
The ISF founders felt that 120% would be a
reasonable mark for pace, and more than two offs in 12 laps would be a bit too
much
Rules apply to children racers until they prove that
they can meet these criteria on a consistent basis.
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Car Brand and Special Modifications
-Different
brands of cars may be allowed modifications to help equalize the field at discretion
of ISF commissioner and test results
-Modifications
can’t be run the night of the suggestion or event, except in a practice test
after the current event for future consideration
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Tracks
- All
tracks have to be inspected and approved by ISF technical committee
- Plastic
guard rails attached to the track are not acceptable for new tracks
- Tracks
can either use AFX power packs or single unit power supply
- Trackmate
scoring system must be used unless approval is granted by ISF technical
committee
- Track
owners who do not race in at least 4 events during the season could have
their race dates removed from the schedule for the following year
- Race
host DOES NOT have to serve food, however drinks are appreciated. Inform
drivers if there is no meal available
- Drivers
are asked to give a free will donation of whatever dollar amount to race
host for meal or drinks
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F1 Teams Special Rule
- Drivers can choose any manufactured car/sponsor
to race. F1 must represent a real F1 team from 1951 onward
- Drivers can create their own F1 team with
approval of ISF board, must be F1 related (i.e. Super Aguri = Super
Kamikawa)
- Once a car/sponsor is taken, no other driver can
race that car/sponsor without permission of original driver (exception is
a new driver, who shows up or is given, a temporary car to race)
- Drivers can race cars from the same team provided
that the sponsors are different (i.e. Winfield-Williams and
Rothmans-Williams), and the cars look significantly different (team of red
chaparral Ferraris can’t compete with red F1 Ferraris because of similar
colors)
ISF 2.4 HOUR RACE FORMAT
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GTP, GT, LMP, F1 Cars
....................................... -All cars must be box stock and meet the
requirements of the division racing as specified in league rules
Special 2.4 Hour Race Rules:
-Minimum
of 8 drivers needed to run event
-Drivers are divided into
teams of two or more based on random drawing night of the event
-Teams may have an unequal
number of drivers but require a minimum of two to race
-If more drivers attend
after race has started, those drivers are randomly assigned teams
-18 minute racing segments
with each lane being raced in twice
-Starting Lanes are
determined by computer
-Once timer starts on a race
segment it does not stop except for a track malfunction or end of segment
-Clock can only be stopped
by corner marshal
-At end of segment drivers
must stop cars on command of lap master
-Cars are then moved in
place to the next lane over for start of next segment
-Teams rotate lanes in
straight sequence
-Team with highest amount of
laps at end of race is winner
-Results on computer
determine the final order not where cars finish on track
-De-slots do not count
-DNF off table does not count
-Teams
may start whatever driver they choose.
-A driver may not start more
than two segments in a row
-A segment starting driver
must complete at least 5 minutes of a segment before being replaced
-Starting segment driver can
be replaced by any driver on the team
-Drivers can be replaced as often
as needed in a segment once the starting driver completes 5 minutes
-Each driver on the team must
complete at least 20 minutes of racing in event for team to be classified
-Each team must run a
minimum of two cars
-Team cars must be picked
from any ISF legal, normally run, cars provided by members of that team
-Each car must run a minimum
of two segments
-Tires must be changed under
green flag conditions and can be done at the drivers station
-Any box stock, legal ISF
car parts can also be repaired or replaced as needed under green flag conditions
-Repair work must stop if
there is a track call
-Spare tires can be mounted
on a spare axle for pit stop
-If both cars mechanically
fail during the event, a third car can be used picked from either of drivers
fleet providing it meets all regulations
-“mechanically failing” is only
defined as car not being able to move under own power.
Slow cars are par for the race course and the rigors of racing
Other Racing Rules
- Not
slowing for a crash ahead of you (plowing through) is a 5 second stop-go
penalty
-Stopping
or slowing after hitting another car ("checking-up") is not stop-go
penalty
-Corner
marshal's discretion as to what is an acceptable "check-up"
- Ignorance
of rules is not a valid defense
- Appeals
of results or rules are first taken to the ISF Commissioner the night of
the event, then to ISF President & Vice President, last appeal is to
ISF board of directors (decision by majority vote)
- Event
begins at 6:30 unless otherwise specified by race host
- Winning
2.4 hour team has option of competing together at following 2.4 hour event
- Finishing
order counts in season point standings and all time stats
- The
above rules also apply to any team race more than 28 minutes but less than
2.4 hours
- Each
driver pays entry fee of $5 for 2.4 hour event
- Winning
team receives 30% of total received
- 2nd
place team receives 20% of total received
- 3rd
place team receives 10% of total received
- Race
host receives 40% of total received
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